SodaCity is a fictional metropolis where inhabitants are soda cans, dominated by the organized crime, violence and warfare.
You play as Mr. Redd, who’s on a personal vendetta against SodaCity’s organized crime. Mr. Redd is a retired bounty hunter who seeks to avenge his brother’s death, carrying a one-can assault on every single criminal territory until he destroys every one of the city’s bosses.
Experience a modern take on old school game genres:
SodaCity is heavily based on classic beat ‘em ups from the SNES era but the main gameplay mechanic is shooting, so we ended with a shoot ‘em up with the weird, tilted, 2.5D perspective of classic beat ‘em ups.
Try out 38 upgradeable weapons:
Weapons differentiate themselves by their different stats, which are: Damage, Range, Ammo per clip, reload speed, Rate of Fire. We focused on making every weapon type relevant for different situations.
Fight your way across 18 levels in 6 different zones:
As you progress through the game, you will dismantle parts of the main crime organization. The difficulty progresses as more “intelligent” and “emotionally” stable enemies appear with more powerful weapons.
Overcome 7 boss battles:
Each boss is the leader of an specific crime group. In order to clear a zone you need to beat the corresponding boss.
Boss fights operate as separate levels. Each boss have unique attacks that offer a different type of challenge.
Each kill has a small probability of activating the bullet time effect, in which time slows down but the player gets to move faster than the enemies, offering an advantage for a limited time. It’s possible to add time by increasing the combo meter.